Wednesday, December 06, 2006
Monday, December 04, 2006
more work
I've committed myself to more work this week but there are two projects that I want to work on.
The first is Marks music video Clip. I presently have 'a' draft of a clip, but its really patchy, and I want to start again.
The other is a project based on my fav shot from my 'what I do when I'm bored' clip.
the concept is to sample the sound itself and use it to make the music.
The first is Marks music video Clip. I presently have 'a' draft of a clip, but its really patchy, and I want to start again.
The other is a project based on my fav shot from my 'what I do when I'm bored' clip.
the concept is to sample the sound itself and use it to make the music.
what is allways there.
Grand vent sur le bord du fleuve 061203 on Vimeo
One of the great things about Vimeo for me is imperative of the moment. Fragements from life that are abstract and strange and kind of overwhelming. Clips like hihihi's above.
Saturday, December 02, 2006
Ep 12
Conditions Ep. 12 on Vimeo
This weeks work is minimalist.
It began as a diversion from something else I'm working on.
I'm quite proud of it.
Thursday, November 30, 2006
still working
Friday, November 24, 2006
something new
I have not done anything with traditional editing for a while, so during the week I worked on this piece. Even though the quality is uneven, it was a lot of fun to make... Also I'm leaning how to use the video on my still camera to interesting effect
what I do when I'm bored on Vimeo
what I do when I'm bored on Vimeo
Wednesday, November 15, 2006
Tuesday, November 14, 2006
Monday, November 13, 2006
there will be time
I've been away for a while...
there is the pretext of working on my thesis
but this would not be the whole story:
There has been music
but none of it published...
made public
there have been plans too...
always plans
but the gap between the planing and the doing...
well that just seemed to get wider and wider
sometimes you just need to stop a while and take stock
The next project will be back to more obscure ambient forms
the perceptual edge...
so...
let us go then...
there is the pretext of working on my thesis
but this would not be the whole story:
There has been music
but none of it published...
made public
there have been plans too...
always plans
but the gap between the planing and the doing...
well that just seemed to get wider and wider
sometimes you just need to stop a while and take stock
The next project will be back to more obscure ambient forms
the perceptual edge...
so...
let us go then...
Monday, October 16, 2006
Wednesday, October 11, 2006
finally...
Finally, a new plan.
after a week off for no other real reason then I was out of idea's (I pretended that I was doing work on the thesis) I've finally thought of a project that is worth doing.
The concept is of a puzzle-art space in my virtual museum.
No music this time. Just sound effects and the source sound from the clip I'll be using.
its a complicated project, involving lots of tracking and matting and masks so I'm giving myself two weeks to complete it.
Sunday, October 01, 2006
Saturday, September 30, 2006
Work and quality
The concept behind the conditions project has always been about productivity first. I spent a long, long time on a short film I made last year, and while I'm proud of the result, I also recognised that there were limitations to the work /output ratio. While I developed many good skills, I had to ask: was it worth all that time?
So now I've moved on to the conditions project, and I have to say that this approach has proven to be very satisfying. I've explored interesting conceptual idea's and developed good work flow practices. Getting something done each week is immensely rewarding. It means that I don't obsess over unchangeable details. It means that my concept and approach is clearly defined and executed (to a certain extent).
To quote the A-team:
"I love it when a plan comes together"
But then there are some weeks where it doesn't come together either.
This is one of those weeks.
The concept this week is of a gallery space. But neither the space, nor the way I've chosen to shoot and edit it have proven to be that interesting. The space is too sparse. The vimeo user clips clips that I'm 'exhibiting' are great in themselves, but I've just not been able to use them well.
While I still will release something tomorrow... Well I apologize in advance
So now I've moved on to the conditions project, and I have to say that this approach has proven to be very satisfying. I've explored interesting conceptual idea's and developed good work flow practices. Getting something done each week is immensely rewarding. It means that I don't obsess over unchangeable details. It means that my concept and approach is clearly defined and executed (to a certain extent).
To quote the A-team:
"I love it when a plan comes together"
But then there are some weeks where it doesn't come together either.
This is one of those weeks.
The concept this week is of a gallery space. But neither the space, nor the way I've chosen to shoot and edit it have proven to be that interesting. The space is too sparse. The vimeo user clips clips that I'm 'exhibiting' are great in themselves, but I've just not been able to use them well.
While I still will release something tomorrow... Well I apologize in advance
Friday, September 29, 2006
mixing it up
This weeks piece is going to have actual edits in it.
I'm a little afraid of this.
The truth is I'm doing that because the formal idea of the week has not panned out like I wanted.
Oh well, that's why I'm calling it experimental.
I'm a little afraid of this.
The truth is I'm doing that because the formal idea of the week has not panned out like I wanted.
Oh well, that's why I'm calling it experimental.
Wednesday, September 27, 2006
work and play
How much is enough?
How far is far?
The progress this week is slow. Stilted. I've been spending a lot of time doing other things. I feel the need to press on. But I'm also running out of time.
The formal idea this week is the same as last week. More video phasing. I feel like there is a lot that can be done here, so I'm pushing on. The major change is in the environment: kind of a gallery space. I'm using other peoples work (with there kind permission) as part of an exhibition space. The emphasis, as always is on the abstract.
Tuesday, September 26, 2006
moving on
A few days ago one of the Vimeo users, Leo Bridle said some really nice things about Ep 8. I was pretty stocked about the comments in themselves, but then I went and checked out his works and was in turn really impressed. He is very talented. Check out his stuff. Its really nice when somebody so talented likes what you are doing.
As for me, the challenge is to move again.
This week is going to be a gallery space.
I've composed some music (but I still need to tinker with that)
Next design the space.
Then animate...
Is core the new X?
After a few years of nomenclature silliness where 'X' was slapped onto nearly everything it seems that we have a new contender in our midst's... 'core'.
'Core' is smart and sexy, and if you smack it in and around enough doubling concepts then you are in business.
this silliness doesn't stop me wanting one of those new core 2 duo iMacs but it still kinda dumb.
'Core' is smart and sexy, and if you smack it in and around enough doubling concepts then you are in business.
this silliness doesn't stop me wanting one of those new core 2 duo iMacs but it still kinda dumb.
Monday, September 25, 2006
Interlinked
Ep9 has just been picked up by the nice people at The Daily Reel for their daily 'top ten' list. Its a good thing.
Sunday, September 24, 2006
CC Ep 9
This weeks project experiments with phasing This concept is inspired by Steve Reich’s musical experiments in the late 70’s with tape loops playing at different speeds. In this case the camera’s positions synch in and out with each other.
This also marks the final week for the ‘agitator motif’ as the primary focus of the animation. Saying goodbye to an old friend…
Thursday, September 21, 2006
Wednesday, September 20, 2006
cheating
all apologies to the guitarists in the world. This weeks music uses a sampler...
It does sound pretty though (if a little too clean...)
the good new is that the music is done now. And I'm just about about to get stuck into the video. This week is the final week for the agitator motif and I'm planing to use a bunch of techniques developed in the past month.
Things to do:
basic motif animation (and render)
Basic 3D comp: use 4 cameras attached to different rotation points (and render each camera)
Put together the four different renders (in shifting panels)
then the final render...
It seems like a lot, but its not really.
Sunday, September 17, 2006
Ep 8 is up and running
This week is a little simpler than I originally planned. The music is also simpler (and hopefully more accessible.
Cheers.
Thursday, September 14, 2006
Same old same old
Tuesday, September 12, 2006
its probably the sugar
after ice-cream cookie sandwidges for dinner I found myself stirring around 4 am with an idea for this weeks video. I was Kind of inspired by a short film I saw last week by the Eames brothers where the perspective shifts constantly by the power of ten.
The idea is that the clip gets progressively more complex (more layers of particles) as it progresses until finally it breaks the computer...
Overlaid over this will be a bunch of silly comments in text boxes.
The idea is that the clip gets progressively more complex (more layers of particles) as it progresses until finally it breaks the computer...
Overlaid over this will be a bunch of silly comments in text boxes.
Monday, September 11, 2006
moving on
dream landscape.
Difficult images.
consequences...
This weeks clip is going to involve turning the 'agitator motif' into some kind of particle array.
cut and swirl
All against a stark white background.
As per usual, I'm not entirely sure how I'm going to achieve this.
Something to do with duplicating layers, and then 'cutting in to them'...
Sounds a little violent.
Difficult images.
consequences...
This weeks clip is going to involve turning the 'agitator motif' into some kind of particle array.
cut and swirl
All against a stark white background.
As per usual, I'm not entirely sure how I'm going to achieve this.
Something to do with duplicating layers, and then 'cutting in to them'...
Sounds a little violent.
Saturday, September 09, 2006
Friday, September 08, 2006
Clicks and Cuts
This weeks project is more minimal than last time: but also shorter.
The music consists of syncopated clicks interspersed with a an alternating burst of white noise (my fave type of noise....)
The video uses the same design element as last time, with the agitators and the lights timed to the music. I've created two rhythmic sound tracks that I'm going to use to trigger the editing. If all goes well I'll be further utilizing this technique for a larger project in a few weeks.
Thursday, September 07, 2006
good light
Wednesday, September 06, 2006
drift and focus
Sometimes after working on a project I find it hard to refocus. There was a certain amount of energy applied to getting the Ep. 6 on the 'air' so to speak. For this reason, this weeks podcast will be far more minimal.
there is work being done, but its far quieter...
simplified.
shorter...
there is work being done, but its far quieter...
simplified.
shorter...
Tuesday, September 05, 2006
Sunday, September 03, 2006
This is it
Here it is:
Contorted Conditions Video Podcast
(or)
http://a.andymill.googlepages.com/ContortedConditionsweek6Videopodcast.wmv
Its a windows media file only for the time being.
Latter I will add a quicktime
Cheers...
Contorted Conditions Video Podcast
(or)
http://a.andymill.googlepages.com/ContortedConditionsweek6Videopodcast.wmv
Its a windows media file only for the time being.
Latter I will add a quicktime
Cheers...
render time
Render time is the killer.
I left 6 'takes' rendering yesterday before I went to work, and only 1 worked out.
Not only do they take 6 hours each to render, but with the high quality settings I had it on, I soon ran out of disk space...
Oh well, such is the art form...
In this case one will be enough.
I think the principle of the project, to complete the music and video in one week should be adhered to.
And while I did have all sorts of idea's about automating the editing by using the sound waves, those ideas can wait for another day, another project.
Time to move on.
Last phase, then is to render the project to a small enough file for download.
And, of course to upload it.
stay tuned...
Saturday, September 02, 2006
time crunch
Above is a screen shot from the animation in progress.
Its quite a mess at the moment, and while I might just be able to have something put together by tomorrow night, it will definitely be not as 'considered' as I originally planed.
Ah, but that's what you get for taking on such ambitious endeavours like this.
My plan its to set a number of camera's going from different angles
add more lights and tie the lights to different sound waves
and then Set a render cue going before I go to work.
Big ask...
I'd better get cracking...
Friday, September 01, 2006
getting past the faking it stage
Last night I completed and rendered the 2D element of the video.
Of course, having got this far, I've come to the next step and realized that I don't really have a clear idea about what that next step is.
I didn't have much of a clue at all beyond some 'concepts'.
So of course I go back to the drawing board.
badly drawn images on page...
concepts built on concepts...
so below is the new plan:
Cool, ain't it?
Of course, having got this far, I've come to the next step and realized that I don't really have a clear idea about what that next step is.
I didn't have much of a clue at all beyond some 'concepts'.
So of course I go back to the drawing board.
badly drawn images on page...
concepts built on concepts...
so below is the new plan:
Cool, ain't it?
Thursday, August 31, 2006
small steps
Music Mix plan
It comes down to this: an abstract representation.
Everything comes down this.
Abstraction as meaning.
codes.
In my thesis work I am looking at how abstract patterns in film style effect our sense of time passing. Of course, you can't think about such stuff for long without wanting to apply it to other area's.
Just mix the damn thing...
Then move on to this...
Wednesday, August 30, 2006
Flutter structure
Tuesday, August 29, 2006
slow going
Day two of video/music project.
Above is what I have got completed so far of the video.
Slow going.
The music, however, is on target.
Somehow I've got to make the above move in a 'ambient' but interesting way in time to the music.
Then I've got to turn it into cubes, and make the cubes move in an 'ambient' but interesting way.
After that I'll add lighting and camera movement...
Long way to go...
Monday, August 28, 2006
New Project
While I haven't been really that good at posting my weekly ambient music compositions, I have still persisted with them. Each week I have found just enough time to create a new sound set and then do at least one mix.
Above is a concept note of this weeks effort.
On top of the music, however, I am attempting something more ambitious: a full video to go with the music.
Its folly, I know to think that I could execute this all in one week. But I'm going to give it a go anyway.
Why? Because the concept has me intrigued. I want to know if I can do it.
I just want to see what it looks like in the end.
Sunday, August 27, 2006
Is this the future?
My research time has been suffering….
No good reason, anyway.
Music
Film
Thesis…
Pick one and do it well…
No good reason, anyway.
Music
Film
Thesis…
Pick one and do it well…
Tuesday, August 22, 2006
Saturday, August 19, 2006
Thursday, August 17, 2006
Wednesday, August 16, 2006
cool hours
even though its forecast to be fine and relatively warm spring day, I am still resistant to the morning walk.
it feels cold...
Mr C. looks forlorn.
it feels cold...
Mr C. looks forlorn.
Tuesday, August 15, 2006
distracted
Looking up how to create RSS feeds... oh what fun.
have been putting this task off for ages, and as usual its turning out to be a lot simpler the I had anticipated.
But then its never a wise thing to say something is simple before its done, is it?
have been putting this task off for ages, and as usual its turning out to be a lot simpler the I had anticipated.
But then its never a wise thing to say something is simple before its done, is it?
Friday, August 11, 2006
Wednesday, August 09, 2006
Tuesday, August 08, 2006
been away
Its been over a week, I know since I last wrote some thing. In my defence its been a big week. Been away. also, saw lots of flicks at the film festival. Am getting stuck into the Falling agenda.
Its early in the morning now and I'm trying to get stuff done.
Been busy.
Its early in the morning now and I'm trying to get stuff done.
Been busy.
Sunday, July 30, 2006
1st podcast
Yeah.
1st podcast.
It can be found in the links section to the right.
This is just a trial at the moment, but I have managed to get something up and down-loadable. I'm already thinking about changing the nature of the podcast for future releases. In particular, just leaving it as music alone. Or, alternatively inviting readers to send in their own spoken word pod-casts and matching it to the music. Anyway, regardless, this is a good initial step (regardless of the quality of the work).
quite steps
forward.
1st podcast.
It can be found in the links section to the right.
This is just a trial at the moment, but I have managed to get something up and down-loadable. I'm already thinking about changing the nature of the podcast for future releases. In particular, just leaving it as music alone. Or, alternatively inviting readers to send in their own spoken word pod-casts and matching it to the music. Anyway, regardless, this is a good initial step (regardless of the quality of the work).
quite steps
forward.
Saturday, July 29, 2006
a new concept
We saw Bubble yesterday at the Melbourne film festival.
Harsh, gritty, digital video.
Possibly brilliant.
Another reminder that the art is in the pacing rather than than the quality of the images.
Took Mr C out this morning for a play
Harsh, gritty, muddy ground
Move forward. Pick up the ball. Bring it back.
Eloquent simplicity.
its all too exciting.
Harsh, gritty, digital video.
Possibly brilliant.
Another reminder that the art is in the pacing rather than than the quality of the images.
Took Mr C out this morning for a play
Harsh, gritty, muddy ground
Move forward. Pick up the ball. Bring it back.
Eloquent simplicity.
its all too exciting.
Thursday, July 27, 2006
snap
to recover
is to move on
sometimes directly into that which you fear most...
Today I finally put words down
I created an initial mix of this project of mine
Just me.
I am the only speaker so far.
To be frank it doesn't all sound good.
But, also, it doesn't all sound bad.
There is room for improvement.
It is confronting to here ones own words read back to you (even if you do the reading yourself).
I knew this would be the case.
I will post the mix up soon.
is to move on
sometimes directly into that which you fear most...
Today I finally put words down
I created an initial mix of this project of mine
Just me.
I am the only speaker so far.
To be frank it doesn't all sound good.
But, also, it doesn't all sound bad.
There is room for improvement.
It is confronting to here ones own words read back to you (even if you do the reading yourself).
I knew this would be the case.
I will post the mix up soon.
Wednesday, July 26, 2006
what it should be about
It should be about the pleasure of it
it should be about the texture
It should be about the ambition
the enthusiasm
the energy...
It should be about the challenge
It should be about the loss of the moment
the extinction, the transformation
of time itself...
It shouldn't be about the whether or not the toothpaste tube lid
was left off or not.
It should be about taking my dog for a walk
and leaving my partner in peace to watch Scorsese videos.
Move past the stagnation of the moment
Crush time itself.
it should be about the texture
It should be about the ambition
the enthusiasm
the energy...
It should be about the challenge
It should be about the loss of the moment
the extinction, the transformation
of time itself...
It shouldn't be about the whether or not the toothpaste tube lid
was left off or not.
It should be about taking my dog for a walk
and leaving my partner in peace to watch Scorsese videos.
Move past the stagnation of the moment
Crush time itself.
Tuesday, July 25, 2006
Sunday, July 23, 2006
Saturday, July 22, 2006
its late
Its late and I'm up playing with my new mobile phone...
its has lots of fancy things in it...
although most of them cost extra.
Its late and I'm having trouble sleeping...
Its one of those nights...
I wrote Falling in a similar frame of mind to what I'm in now. Its was all so quick: essentially one idea distilled through a series of short movements and written in less then 20 mins. I both trust and distrust the project for this reason. It came from something genuine within in me, like a performance mode of music. But whether this gut feeling is valuable or not I can't say. When Chris, my friend and a partner in cinematic crimes said I needed to change it to fit the contexts of a well formed story I flatly resisted. It is what it is. It is either poetry, or else...
...or else its a crime against humanity...
Rad was watching a Gilmore Girls repeat today, and I caught a moment of its where a side character exhibited his classically bad short 'art' film.... i recognised some of my own crimes in that film. And, as I looked at the flat compositional plains, I caught myself thinking: 'maybe he was going somewhere with this... maybe there is going to be some kind of structural gameplan that reveals itself shortly'... Of course there wasn't, but that wasn't the fault of the fictional characters... should I blame the writers here? Or the episode's director?
Of course, as I was watching Bresson's L'Agent (1983) latter in the night I was thinking the same thing again: maybe there is going to be some kind of game-plan that will reveal itself to me. And then I'll really get it then. Won't I?
In the end we only our gut feelings to go on, or perhaps we shouldn't ever trust those feeling lest they lead us to pain, disappointment and embarrassment. But then without these gut feeling, then what are we aiming for? What do we hope to achieve? Whats the point?
Yin and Yang
Order and Chaos.
clarity and....
noise.
Its quite late
And I'm very cold...
The new phone is sleeping now....
Friday, July 21, 2006
Noise is not perfect
As I'm working on my strange idea's I am comforted by the the fact that noise is not is not the same as perfection
Noise is about imperfection within defined boundaries...
film can be this too...
Noise is about imperfection within defined boundaries...
film can be this too...
Wednesday, July 19, 2006
long night
When somebody close to you is sick its painful.
When Rad was away Mr. C. got sick (it turned out to be kennel cough).
For a couple of nights it was very hard because he couldn't rest and would get up occasionally to cough up flem and bile...
I was reminded of this last night when Rad in turn got a stomach virus.
... lets just say it was a long night...
When Rad was away Mr. C. got sick (it turned out to be kennel cough).
For a couple of nights it was very hard because he couldn't rest and would get up occasionally to cough up flem and bile...
I was reminded of this last night when Rad in turn got a stomach virus.
... lets just say it was a long night...
Tuesday, July 18, 2006
The demise of greatness
Shitake mushrooms
Miso soup….
Seaweed…
Yum yum.
One of my favourite snacks at the moment is the Nori and the miso. Just lately I’ve started adding Ramen noodles for a big lunch bowl of warm goodness.
…mmmmmmm….
Rad thinks that Miso paste looks like poo.
She doesn’t touch the stuff on the same basis that she wouldn’t try ‘Scrapple’ in the states (because it has ‘crap’ in the title).
To be fair, I wouldn’t try scrapple either. All I now about scrapple is that it made out of the leftover remnants of the frying pan, and that the G mentions it in the same episode of Homicide where he gets shot…
Monday, July 17, 2006
in falling space
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2006
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September
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- Work and quality
- mixing it up
- work and play
- moving on
- Is core the new X?
- Interlinked
- CC Ep 9
- early finish
- cheating
- what goes up
- Ep 8 is up and running
- Same old same old
- its probably the sugar
- moving on
- all clicks, all cuts, all the time
- Clicks and Cuts
- good light
- drift and focus
- Up on the web...
- This is it
- render time
- time crunch
- getting past the faking it stage
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